Interactive stories need to be about more than solving the plot
I've always found it bizarre when you find chests or doors with riddles on. It's like saying to a burglar "the key's under the flowerpot" and thinking you're clever because you didn't say which flowerpot.
I've always found it bizarre when you find chests or doors with riddles on. It's like saying to a burglar "the key's under the flowerpot" and thinking you're clever because you didn't say which flowerpot.